AI Insights · Timothy · July 2024
Top 5 Shopping Games Performance in Europe Q2 2024
Discover the performance of the top 5 shopping games in Europe on a unified platform during Q2 2024, including insights on downloads, revenue, and weekly active users.
Throughout Q2 2024, the top 5 shopping games in Europe have shown varying trends in downloads, revenue, and weekly active users. Here’s a closer look at their performance.
Hypermarket 3D from Sunday.gg saw fluctuations in all metrics. The game’s downloads began at approximately 242K in early April and peaked at around 364K in mid-May before stabilizing at 305K by the end of June. Revenue experienced a steady rise, starting at $237 in the first week of April and reaching $364 in the final week of June. Weekly active users followed a similar trend, beginning at 367K and peaking at 529K in late May, then slightly declining to 461K by the end of the quarter.
Manage Supermarket Simulator by Zego Studio, released at the end of May, showed impressive performance. Downloads surged from 276K in its launch week to 1.1M by the end of June. Revenue followed an upward trajectory, starting at $1K and reaching nearly $9.9K by the end of the quarter. Weekly active users also increased dramatically, starting at 123K and growing to 1.7M by the last week of June.
Supermarket Manager Simulator from Digital Melody Games experienced a notable decline in downloads and revenue throughout the quarter. Downloads began at 359K in early April, dropping to 107K by the end of June. Revenue showed a similar downward trend, starting at $20.6K and decreasing to $7.2K. Weekly active users fell from 391K at the beginning of April to 366K by the end of June.
Goods Matching Games: 3D Sort from Pleasure City showcased a consistent increase in weekly active users despite a decline in downloads. Downloads began at 112K in April and decreased to 54K by the end of June. However, weekly active users grew steadily from 640K to 908K over the same period.
Goods Sorting: Match 3 Puzzle by FALCON GAMES, released in early April, showed steady growth. Downloads increased from 1K initially to 84K by the end of June. Revenue also saw a gradual rise, starting at $118 in late April and reaching $1K by the end of June. Weekly active users grew from 68K in late April to 228K by the end of the quarter.
These insights, derived from Sensor Tower data, highlight the diverse performance trends of the top shopping games in Europe. For more detailed insights, visit Sensor Tower.